Xbox One Controller Review

June 11th, 2018
by Nicole Lewis

We had been first taken aback by the Nintendo’s introduction of the Wiimote. Stunned by Sony’s Eyetoy and played some really competitive matches on Kinect Sports. Though what are the core gamers want is merely your standard controller. We do not need motion controls to play games; we demand we’ve something inside our hand with thumbsticks and triggers. There won’t be any Major League Gaming tournaments for Wii Sports, right?

Now that I’m at E3 I had to get my hands on a controller in the next-gen of consoles. The first I managed to get to play with could be the Xbox One’s. Microsoft hasn’t had a perfect history with controllers- anyone recall the Duke controller in the original Xbox? Luckily, this controller is a bit more Xbox 360 system then the Duke. The first thing you will find could it be looks a little bit greater than a 360 controller. It is simply an illusion; however it felt more comfortable and snug in my hands as opposed to previous one ever did.

It is essential for me which they absolutely was required to enhance was the D-Pad. The directional pad around the Xbox 360 system was unresponsive, clunky and simply in pretty bad shape. On the Xbox One’s version, it’s sleek (in a great way), fast and it is really a delightful click if you apply pressure for the pad. I’m curious to determine how well a fighting game will play using this type of new controller.

Call of Duty and Halo include the Xbox’s best games; they’re both shooters so you constantly have to use both analog sticks. So was there a method to enhance the already great analog sticks through the 360? It sure seems like they did. The analog sticks felt light but sturdy and seemed to be quite accurate. Dare I have faith that console gaming becomes better the accurate sense of a mouse on a computer?

Something I’d with the Xbox 360 gamepad could be the Xbox Guide button. It’s located in the top middle area of the controller and you can accidentally hit it. Microsoft made a decision to ensure it is flat (and thus harder to push unintentionally) and hang it at the summit from the controller. This became an intelligent area for the button and I do not see many individuals hitting it in the center of gameplay.

With the other various upgrades made from the Xbox controller, the triggers got some love too, with rumble included with each. This sounds absurd however, when you try it on your own, you’ll commence to wonder why we did not have this before. While i was playing Forza 5, I had been power sliding into a sharp turn and you could glance at the tires squeal across the pavement through the trigger rumbles. It was subtle and added to the immersive feeling.

There are only a few things I had complaints about, especially the all over the place bumpers. They seem to get made them a lot bigger even though playing Crimson Dragon they didn’t exactly feel happy when i tried to barrel roll out of methods of projectiles. This can also be a problem with the action but the buttons themselves were just okay. This can be no means a significant issue and i am sure it will simply take time becoming accustomed to.

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